ABOUT

Game Designer with a strong focus on scripting, gameplay design, and interactive experiences. I primarily work with Unity and C#, combining technical development with creative problem-solving to build engaging gameplay systems and mechanics.

Sound design and music are also central to my practice. I have experience with audio implementation and composition using FL Studio and Studio One, alongside university-level studies in music theory. I use sound and music as integral parts of the design process, creating atmosphere and strengthening player engagement.

I'm open to all aspects of game development, from narrative design to broader creative roles. My extensive work experience across various companies in various roles has given me strong collaboration skills and the ability to thrive in professional team environments. My approach is to create cohesive game experiences that engage players through thoughtful design, compelling audio, and solid technical execution.

Experience

Through the years, I've gained experience in creating game mechanics and worlds that players can explore. Whether it's designing captivating soundscapes or crafting engaging level designs I've poured my heart into making every design a delightful adventure!

Skills

Game Design

Experience with different types of level design, mechanics and UI within Unity

Programming

Experience with Unity, C# and industry standard version control

Composing & Sound Design

Knowledge in sound design, composing, creating sound effects, music with different music software eg, FL studio and Studio One 4 and make it be compatible with Unity