ABOUT

Game design student currently working as a cook at Alphabar while studying at Södertörn University, balancing both commitments with dedication. My focus is on scripting and design, creating immersive interactive experiences. My work blends technical development with creative exploration, primarily using Unity and C# to build gameplay systems and mechanics. Sound design and music are central to my practice. I bring strong competence in audio implementation and composition, with experience in FL Studio and Studio One 4, and university level studies in music theory. I use these elements to deepen player engagement and atmosphere.

I'm open to all aspects of game development, from narrative design to broader creative roles. My extensive work experience across various companies in various roles has given me strong collaboration skills and the ability to thrive in professional team environments. My approach is to create cohesive game experiences that engage players through thoughtful design, compelling audio, and solid technical execution.

Experience

Through the years, I've gained experience in creating game mechanics and worlds that players can explore. Whether it's designing captivating soundscapes or crafting engaging level designs I've poured my heart into making every design a delightful adventure!

Skills

Game Design

Experience with different types of level design, mechanics and UI within Unity

Programming

Experience with Unity, C# and industry standard version control

Composing & Sound Design

Knowledge in sound design, composing, creating sound effects, music with different music software eg, FL studio and Studio One 4 and make it be compatible with Unity